using UnityEditor;

namespace IQIGame.Onigao.GamePlay.Editors
{
    public class TesterEditorWindow
    {
        [MenuItem("GameEditor/Tester/快速执行测试代码1 %#Q")]
        private static void QuickRun0()
        {
            TesterEntry.TestRun1();
        }

        [MenuItem("GameEditor/Tester/快速执行测试代码2 %#W")]
        private static void QuickRun2()
        {
            TesterEntry.TestRun2();
        }

        [MenuItem("GameEditor/Tester/快速执行测试代码3 %#E")]
        private static void QuickRun3()
        {
            TesterEntry.TestRun3();
        }
    }

}